File: (26 KB, 551x151) I don't think it's because of shields. I don't know what the rights situation is, but I don't think there's ever been a licensed rpg put out. I don't even remember a GURPS supplement. If there had been one, maybe it would have caught on a little, but honestly, Dune is, and I don't say this in a pretensions or I'm-smarter-than-you way, a pretty high brow setting for general consumption. It's difficult for a lot of people to even digest most of it, and compared to Star Wars or Star Trek, it doesn't have the same simplicity or broad appeal. Anonymous 12/05/15(Sat)04:51:29 Dune: Chronicles of the Imperium (2000): Last Unicorn Games; role-playing game set in the Dune universe. Delayed by legal issues and then a corporate buyout of Last Unicorn by Wizards of the Coast, a 'Limited Edition' run of 3000 copies of a core rule-book was initially published, pending Wizard of the Coast's conversion of the game to its d20 role-playing game system and a subsequent wider release.
Dune: Chronicles of the Imperium is a role-playing game published by Last Unicorn Games in 2000. History [ edit ] Brian Herbert entered into negotiations with Last Unicorn Games (LUG) that got LUG a 1996 license to the Dune novels, and they soon completed the design of their Dune Collectible Card Game (1997), which was developed and published by Five Rings Publishing Group. Jump to Guide to the Imperium. The small library in Arrakeen, “Being a guide to the people, institutions and planets of the Imperium.” imperium_guide.pdf.
The company later announced that the game would be discontinued, but it was eventually published by Wizards of the Coast after the acquisition. Val Mayerik did interior art for the game. Anonymous 12/05/15(Sat)05:07:03 Well, part of the problem is that as of the events of the film (most peoples' introduction to Dune) the primary conflict is resolved.
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Paul becomes the Emperor, and eventually the God-King. All who challenge him are destroyed, and he is essentially a precognative demigod. So what exactly do the PCs do? It's like Dark Sun, where the primary plot points of the setting are resolved in the novels, thus rendering the PCs redundant.
For Dune to work as a setting, it would have to be either set in the past, or in an alt-setting where the Paul Ascension never happens. File: (226 KB, 1280x720) Same reason there is no official Fallout or Elder Scrolls PnP. Legal issues and a bad case of 'you can't play with our ball'.
Dune actually has vehicle combat, lasguns, air support and space battles. It's just never been a big part of the setting.
Shields are mostly limited to nobles and important staff or individuals. Look at Fading Suns which basically IS Dune with some more pulp thrown in. That has shields and they weren't a problem. I also heard that Burning Wheel was supposed to be a Dune rpg but they lost the license. And then there's this: Which also had art by Mark Zug. Most of it was re-used for the card game. Anonymous 12/05/15(Sat)06:32:15 Also the whole if you shoot someone shielded you die too.
Not really something you can inspire most people to do. Which is why the everyone using swords thing made sense. Also you could easily set it during Paul or Letos reign by not focusing around then or what they did. You can focus around other areas of the setting they did not magically eliminate all crime or anything you just have to shift scope and scale to not on their level It's the same idea with anything else licensed, for instance if you do something starwars in the time of the original trilogy you will not set it around or near the actions of the movies they might be refrenceable but having the story piggy back them would be boring. File: (35 KB, 1011x427) Funny thing about Warhammer, is that even though they tried to make the Emperor hate being worshipped, they still missed the point.
They didn't understand. Paul doesn't want to be the messiah.He hates the Fremen jihads. The Emperor is 100% happy to have people kill in his name, but it's worship that pisses him off. Leto II becoming the God-Emperor had horrific downsides, and portrayed immortality semi-realistically. He set mankind on a golden path, by scattering across the cosmos.
The Emperor taking up his mantle is because of his contempt for mankind. The Emperor hates humans, and rules them with an iron fist, because he expects nothing from humanity. Anonymous 12/05/15(Sat)07:04:51 But what's the point then? Might as well set it in a thousand of other sci-fi settings if you're not going to exploit anything from the Dune books. Meanwhile, SW's got all of the smuggling and fighting the Empire at all levels in its original trilogy. And its Jedi order of galactic peacekeepers/diplomats and the galactic war in the new one. Plenty things to do, everywhere, anytime, and it'll always be SW-y because the things we see in the movies can be done by players.
Anonymous 12/05/15(Sat)07:19:36 The point is playing in the setting because it is diffrent from most scifi like you can't go grab a ship and fly off world you must go through the guild most elite soldiers use melee weapons to avoid sheilds the effects that the diffrent factions use to accomplish objectives Imagine playing a face dancer inflation unit and working under cover to assasinate someone within a great house, or being soldiers of a great house that had fallen then peddling as mercenaries to other houses, ect The reason is the setting is interesting outside the big events of the books. Anonymous 12/05/15(Sat)07:28:02 40k has the lore for each faction being written by its own faction, which helps. If you read a book from the perspective of the Bene Gesserit, you'd see that their goal is the advancement of humanity by long-term genetic planning. If you read about the Tleilax from their perspective, you'd see a similar thing- trying to create the perfect human through technology. I mean, there are real life transhumanists who'd probably look pretty fondly at the Tleilax if they weren't presented as villains to the main characters.
Anonymous 12/05/15(Sat)08:27:03 Like making the Baron's obesity into an inflicted disease. The Barons obesity and chronic health problems were inflicted on him by a Bene Geserit he raped. He raped her because she came to him, forced him (politically) to copulate with her so she could have his child because Muh Kwizat Sadderach, then miscarried. So she came back and was like 'I need another baby' so he was like 'FINE BITCH' and drugged and raped her. So she released a bio-toxin/disease/whatever into his body. Via her vagina.
Anonymous 12/05/15(Sat)08:47:54 Absolutely, she brought one such memoryperson to the absolute forefront of her mind because she saw in it memories and thinking patterns she thought advantageous. The important thing isn't that the Baron's personality didn't have power over her, to an extent, he did, the important part is that what happens is entirely consistant with and indeed productive to the rest of the narrative half read on my shelf. Not bad, but entirely unnecessary. Or, said positively: Completely it's own. Anonymous 12/05/15(Sat)09:46:25 Dune has a few problems in terms of making a game out of it.
For one thing, aside from Paul's jihad in the first book, most of the events in the Dune setting take place across the span of hundreds or even thousands of years. Another issue is that precognition is extremely hard to implement as a game mechanic.
Either the GM has to railroad to an extent that may diminish the enjoyment of the game, or precognitive powers end up being reduced to something like a general +1 modifier to rolls, removing most of the flavor of it. Same thing with mentat powers; if a character's defining trait is hyper-intelligence but the player is just an ordinary person, it's hard to make that work in a roleplay context. And finally, the way combat was handled in books with a focus on swordsmanship was central to the feel of the setting, but wasn't necessarily the best way to address shields from a practical standpoint. You'd quickly end up with the players running around with flame throwers, thermobaric munitions, and poison gas bombs. It just wouldn't feel like Dune unless the players agreed from a meta perspective to ignore these kind of obvious ways to get an advantage. Anonymous 12/05/15(Sat)09:49:20 The Butlerian Jihad made so much more sense in Frank's version.
IIRC originally it was just people found that they had let machines run every facet of their society. That they were peripheral, irrelevant, and they reacted to this with increasingly escalating violence against the machines and, presumably, everyone who wasn't so bothered by the situation. The new version has the Jihad be totally justified by malevolent, aggressive, entities. It's much more interesting if the Jihad involved just as much brutally murdering some poor bastard who worked in IT and anyone who happened to be nearby as it did liberating humans from a society that no longer operated on a human scale. Anonymous 12/05/15(Sat)09:53:15 Mentats can do a variety of tasks. Thufir was a master of assassins. Piter was more like a generalized interrogater/henchman.
Paul was also a mentat, and used that to enhance his talents. The only people who have precognition(as far as I'm aware), is the Kwisatz Haderach and the Bene Gesserit. But the Bene Gesserit are more than precognition. It's also Prana-Bindu muscle control, the Voice, and the other forms of conditioning a Bene Gesserit adept has gone through. As for the other weapons Flamethrowers Sounds like something you'd need to lower your shields to use. You could get shot/stabbed by someone when doing that. Thermobaric munitions and poison gas bombs Probably banned by the great convention.
File: (1.98 MB, PDF) I've been working on a home brew based off Stars Without Numbers and some other retclone that introduced Domains as realm-turns, which I can't remember the name of. The setup is Dune 2, the old video game. So the players build a House and play as its leaders, competing with NPC houses to build the best spice mining operation. Domain turns are done at the end of each session and, in addition to the players', the NPC houses all get some, too.
So that pretty much writes the adventures for the DM, since the domain turns will happen during the next session as the players try to deal with them. My section on domains is still in notes, I need an introductory adventure, and everything needs balancing, proofreading and polishing, but it's coming along. Anonymous 12/05/15(Sat)11:47:55 I'm not saying your taste is bad, but CoD is just not a real novel. It just doesn't work as one, it's a thankfully short, exposition heavy set up for God Emperor. Questions that have already been raised are being streamlined, the old cast of characters tied off and highlighted which one of the new ones will appear later and why. It works better as a prologue than a self contained book, but even as a prologue it would be weirdly badly structured. But I love it.
I love it for being the spring board for the best book in the series. Anonymous 12/05/15(Sat)11:56:31 But the Bene Gesserit aren't loyal only to their sisterhood. They are deeply loyal to the houses that they're attached to.
They're just also loyal to the sisterhood. Some of them, like Mohiam, work full-time at the Bene Gesserit and so don't have any household allegiance. But the ones who are wives and mothers? There's no reason to assume they were disloyal-they just also had their own goals. Fundamentally, the Bene Gesserit's goal was to keep peace and make the human race better. They weren't bad guys. Anonymous 12/05/15(Sat)11:58:26 this isn't about RPG playing, it's about system building.
That it doesn't offer a good hook for adventuring might be the reason why no system has been built around an adventuring party. What would be needed, not to run a game in Dune, but to make it worthwhile to make a whole system around it, would be a house-approach like the Game of Thrones game or like attempted based on a base game that doesn't support player factions beyond simple commands between sessions. And that's a niche market that not many games have breached, so there, that might be the answer to why nobody has tried it yet. What would you say is the reason, if not that? Anonymous 12/05/15(Sat)12:21:24 There wasn't 'a point' to it really, it was essentially a tableflip. Basically the Emperor uses his power to keep the Landsraad stamped down, eliminating unruly houses. A house would sometimes see this coming and would occasionally choose to get the fuck out of dodge before anything could happen, selling up assets to get it, its wealth and its atomics out of the Emperor's reach.
It's basically running away, it's an option I'd leave the players but it's basically implied to be an endgame so I wouldn't start them there. Anonymous 12/05/15(Sat)12:31:44 I don't think that's true anymore desu senpai. At least the first book's setting (which is honestly the most interesting and gameable) is very much in the mold of Game of Thrones, one of the most wildly popular series ever.
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Admittedly, Dune doesn't have the same amount of tits, gore and rape to keep the critics interested, but the basic premise of it being about emotionally complex people caught in a political spider web where the outcomes are unpredictable has proven pretty popular and digestable. Hell, Dune #1 follows half the frigging characters Game of Thrones does. I think modern audiences can take it. The philosophy might drag a little, but the basics are easy to grok.
Anonymous 12/05/15(Sat)14:28:35 the suffix punk implies a conflict between human and technology. That would be the result of dystopia more than -punk, I think. And punk ideology is more about the contestation of established order and individualism than refusal of technology.
Also, about Verne's work with a focus on the dangers of science and the opposition of science and nature: Blockade Runners, Keraban the Inflexible, Floating City, Robur the Conqueror & Master of the World, Invasion of the Sea, Facing the Flag, Carpathain Castle. Anonymous 12/05/15(Sat)17:00:41 Has Dune actually lost all market appeal? Has the values of Dune shifted away so much from our own, that the layman wants nothing to do with it?
Feminist, but anti-feminist at the same time. Slavery You need to know at least 6 or 7 concepts about the setting to properly understand it. Imperial/Feudal gov't Eugenics Anti-technology, but pro-technology at the same time Fighting is heavily underplayed No other races besides humans to play as.
Fremen could be seen as a 'problematic' depiction of Arabs. Anonymous 12/05/15(Sat)18:07:36 What I mean is: transhumanists are really into merging man and machine to get immortality and/or superpowers. Except spice junkies in Dune can literally see the future, and what the best spice junkies see is 'you will make self-replicating Terminators with spaceships and prescience and they will kill everything, so you can't be trusted to do anything at all'. That's the fundamentally anti-transhumanist core of Dune. The point of God Emperor was that he had to be a merciless immortal bastard to keep that navigation computer from existing until humanity was primed to survive its existence (spice-invisibility, plus hating the God Emperor so badly that they STFU and GTFO in every direction without leaving contact info). Also, that happens to block a potential Dune TRPG out of some interesting parts of the chronology. The God Emperor was the ultimate railroading That DM.
Anonymous 12/05/15(Sat)18:35:24 It's not even the neckbeards that make it not work. I mean, like, there are board games with additional backstabbing, and these are fairly popular among normals. Dune makes the boardgame/TRPG non-backstabbing mechanic side kinda difficult though. The lasgun/shield thing makes D&D/40k-like minis-on-a-grid/map style stuff not work as well, and the setting's political control structures make the storytime worldbuilding aspect not work as well. The same things that make the setting relatively stable in the books (before Paul at least) enforce a certain level of stagnation in a game. Like, you can't just take a planet, because you can never get space/air superiority, because the Guild will ship anyone there who pays and that includes the other guy. You can't corner the spice market because it's already controlled.
You can't R&D your way out of a rut because it's controlled, and taboo, and grounds for everyone turning on you or banning you from space. You can't do anything secretly that the Emperor doesn't like because he'll just as secretly loan the other guy some supersoldiers. You can't even train up your own troops past a certain skill/loyalty threshhold, because look wtf he did to the Atreides for trying.
Basically you have to throw it all out and start over and then it's only vaguely Dune-ish. Anonymous 12/05/15(Sat)23:57:56 Another issue is that precognition is extremely hard to implement as a game mechanic.
Either the GM has to railroad to an extent that may diminish the enjoyment of the game, or precognitive powers end up being reduced to something like a general +1 modifier to rolls, removing most of the flavor of it. Same thing with mentat powers; if a character's defining trait is hyper-intelligence but the player is just an ordinary person, it's hard to make that work in a roleplay context. GURPS has a couple mechanics that are good for this. Essentially, they've added a couple of advantages that grant you limited retcons and coincidences to represent 'All According To Plan' precog skills. So you get into a fight, lose, and then are imprisoned. One of the PCs has precog and makes the roll, and succeeds. She pulls out a key for the prison cell because she knew all along that this would happen and had the key secreted on her person before she left her quarters.
It's a rule allowing you to play a sherlock holmes type. Or someone like Xanatos or Batman, someone who's so insanely good at planning and manipulating that the character outwits his own player and has a response already prepared and waiting. Anonymous 12/06/15(Sun)00:08:39 What I mean is: transhumanists are really into merging man and machine to get immortality and/or superpowers. Not necessarily. There are many transhumanist formulations. Some support digital uploading.
Some want cybernetics. Some want biomodification. And some want genemods.
Bruce Sterling's shaper-mechanist stories give you a good starting point. It's a very early transhumanist series from a former cyberpunk luminary. You've got the biotech Shapers vs the cybernetic Mechanists, fighting a cold war over which technology (and the attendant philosophies, political structures, and other cultural baggage that come along with them) will define the future of mankind. Eventually the Shaper-Mechanist split is resolved when both sides shatter and a million subfactions emerge, each with their own increasingly narrow template for the ultimate human. But also increasingly irrelevant as people realize that there is no one final template that's going to emerge. Anonymous 12/06/15(Sun)02:24:19 While in the desert, a trained character can move without attracting sandworms moving normal speed.
They will not engage in a forced march for their own safety. If untrained or forced to move quickly, players risk attracting sandworms. Since an unexpected sandworm will mean the death for an unprepared party, give the players a single 'close call' with the sandworms after engaging in 'prey' actions (1 hour of Forced March, 2 hours of improper overland move, repeating physical skill rolls, using firearms or explosives, ETC.) Beyond that, a sandworm will be called after 2d4 'prey' actions. Roll a d10+5 to determine how far away the worm surfaces in kilometers; If the players have not thrown off the worm or escaped the desert surface by that time, they are, barring rather daring intervention, swallowed whole.
Anonymous 12/06/15(Sun)02:29:02 Yeah but flamethrowers at least in real world physics/chemistry suck and we don't use them anymore for a reason. Even when we did use them it was only for clearing out heavily defended bunkers, something that grenades can do.
Also there is the issue of fuel. The amount of fuel even a dedicated flamethrower user could feasibly carry is enough for like a minute total of flame time. The range is terrible too, less of a problem in a setting where everyone is using swords, though.
And it is a pretty big assumption to assume even smoke would go through Dune tier shields. If they block relatively large projectiles like bullets, why would they not also block tiny particles like smoke? Anonymous 12/06/15(Sun)18:32:56 They are 3 jihadis infiltrating a manufacturing world belonging to a house minor with strong ties to the former imperial throne and to Ix. One of them is playing a fanatic saboteur skilled in stealth and close quarter combat.
One plays an old and persuasive Fedaykin who is attempting to win some of the disgruntled factory workers over to the side of the ihadist. The last guy plays a more persuasive infiltrator planning on uncovering the movment and power structure of Ix so that they can destroy them. Quite fun so far. Anonymous 12/06/15(Sun)19:08:33 I'm surprised nobody has suggested a shadowrun style game.
You're disposable assets for the houses of CHOAM to use in their jockeying against each other. Infiltrating a rival houses research lab to sabotage the new strain of grain they plan on using. Stealing plans for a shield-piercing weapon that uses two stage ammo. Flushing out a tleilaxu face dancer, or being used by one. Hunting down a Fremen naib who has been a persistent thorn. You could have a soldier, or a zealot, or even a disgraced Bene Gesserit (or is she? A vat grown PC with skills he doesn't know why he has or who ordered him.
A cast down noble living on the fringe trying to get by or maybe get revenge. Just throwing stuff out. But it would be awesome to play a Bene Gesserit acolyte or someone who had their training and halfway through make them a midboss/npc who was keeping an eye on or directing or using the party. File: (112 KB, 1024x683) YES. Is it the shields? How the hell is a setting that has a reason for close combat, space magic AND giant monsters not have a cult following? No vehicle to vehicle combat because of shields No lasguns because of shields No air support because of shields No space battles because of shields You're thinking about it wrong.
Dune isn't scifi, its fantasy in space. I don't think there's ever been a licensed rpg put out You think wrong, they were just never marketed well, and Dune isn't a very big/very well marketed series, and is also rather. Look up 'Dune: Chronicles of the Imperium'.
I tried to load the PDF, but the file is too big. Anonymous 12/06/15(Sun)22:27:43 The Fremen can keep living a tribal lifestyle on Arrakis. There is no drawbacks to Paul Muad'Dib destroying all spice production on Arrakis.
Without Melange, billions of people will die from spice withdrawal, including the Emperor. Without Melange, the Spacing Guild navigators will die, and that means no space-folding, isolating the entire fiefs of the Imperium from each other. Without Melange, the means no more Liquor of Life, which means no more reverend mothers for the Bene Gesserit.
So they had no choice. Calling his bluff would have destroyed the Imperium. Anonymous 12/06/15(Sun)22:41:34 genetic technology was pretty much exclusive to the Tleilaxu and they DID eventually find a way to do it, but only after the events of god emperor however you gotta realize sandworms are alien creatures, they probably don't even have DNA, and almost nobody knew it wasn't the worms that created the spice, it was the sandtrout, by the time that came out Paul had already established his empire and following him there was Leto and trying to create artificial spice without him knowing would have been impossible. Anonymous 12/07/15(Mon)00:56:42 Use no-ships then you 'aint leaving your home planet. It's just that simple. No navigator's guild, no FTL.
Once the navigator's guild has black-balled you, you are stuck in whatever system you call home with no feasible means of leaving for other systems. You are stuck and you will lose any holdings you might've had outside your home system, and ultimately forgotten as some dumb-ass with more ego than good-sense. But hey, maybe in a few centuries, after the last of your family line dies, maybe contact will be reestablished with whatever noble house is ruling by then. Anonymous 12/07/15(Mon)04:17:46 Oracle of Time Once upon a time there was an ugly dwarf girl that was also a super duper genius and worked as the assistant to Holtzman himself and secretly invented everything including a machine that killed all the bad robots but Holtzman stole the credit because he was jealous of her superbrain and her mother was a super sorceress wizard.
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